I thought that it would be a great exercise to try to implement it in Moo, as
an additional feature, trying to get rid of the
AUTOLOAD. Also, I was willing
to avoid doing a
tie every time an instance attribute accessor was called.
Surely, I needed to tie only once per instance and per attribute, not each
time the attribute is accessed.
So I started hacking on the code of Moo. Getting rid of the AUTOLOAD was easy, as I could change the way the accessor generator was, well, generating the, err, accessors.
Shortly after I started having issues to cache a tied variable. I asked the all-mighty Vincent Pit, and he found a solution for my tied variables, but more importanlty pointed me to Variable::Magic, which is faster, more flexible and powerful.
All I needed was to move my hacks in a proper Role, and wrap the whole in a module, and push it on CPAN. Tadaa, MooX::LvalueAttribute was born.
In the process I used play-perl to register my quests, and exchanged thoughts with Joel Berger. I think I’m going to use this website more, see if it can boost my productivity, and help me figure out what’s really important to do.
On IRC, haarg discovered a bug and recommended to use so-called fieldhashes, from Hash::Util::FieldHash::Compat. At the end of the day, I only acted as a glue between different pieces of knowledges, and that was very satisfactory.
MooX::LvalueAttribute is a module that provides Lvalue attributes: